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Friday Release 1.0.2

PostPosted: Fri Dec 02, 2011 5:04 pm
by maever
Today we officially release sagramore 1.0.2 (Alpha).

In this update we included the Kamenna forest area as well as a good couple of fixes and features.

Alpha v1.02 Update

Changelog

  • Added Kamenna Forest
  • Added new monsters
  • Added mini-boss Pilp
  • Added new emoticons
  • Added new quests
  • Added new items, head gears, and rare drops
  • NPC AI, guards that protect the entrance of the town from harm
  • Overall performance has been improved

Features

  • Further balancing
  • Hovering your mouse over a sign will now turn your cursor into a clicking hand
  • Certain chat tabs now have a close button in the corner
  • Monsters now have inventories and will now hold up to 6 items. Upon death monsters will drop all items in their inventories
  • New NPC AI flags have been added
  • Levels are now displayed next to character names
  • PM chat tabs will now blink upon receiving a new message
  • Players now have drop shadows
  • Dialog directional graphics have been revamped

Bugs fixed

  • Fixed a bug wherein Joseph didn't display the quest icon
  • Fixed a bug wherein text notifications would show "Debug:" before them
  • Fixed a bug wherein some quests didn't point you in the right direction
  • Fixed a bug wherein the player would still receive quest notifications even after the quest was completed
  • Fixed a bug wherein some effects would cause the player to crash
  • Fixed a bug wherein skills did not have cool-downs
  • Fixed a bug wherein Item hotkeys were not clickable
  • Fixed a bug wherein emoticons would disappear too quickly
  • Fixed a bug wherein music and sounds were disabled by default
  • Help text windows will not display prev and next buttons when there are no windows to navigate to
  • Fixed a bug wherein certain NPC AI would not work correctly
  • Fixed a bug wherein Friend notice and add friend windows were named incorrectly
  • Fixed a bug wherein the chatbox would reset to the top upon changing tabs
  • Notification windows will now close in 10 seconds by default
  • Fixed a bug wherein upon logging in the EXP bar would display incorrect values until EXP is gained
  • Fixed a bug wherein skill slot 8 did not work (skill slot 9 is reserved for special skills)
  • Fixed a bug wherein killing level 0 NPCs would give extreme amounts of EXP
  • Item descriptions will now display level requirements
  • Fixed a bug wherein certain skills did not work correctly or did not show proper animations
  • Fixed a bug wherein when attacking an NPC, the blood would show on the first frame

Note: one of the quests can not be completed yet, this due to the fact that the quest ends in Goldrim.

We believe this might be the last map expansion for now, until we have the next area (Goldrim) ready.
We will still be adding some small content updates and new features in the upcoming weeks.

As always, please post any bugs or suggestions you may have on the forums!

Re: Friday Release 1.0.2

PostPosted: Fri Dec 02, 2011 8:36 pm
by Jackeltje
Woo! kemanne *leaves and starts exploring*

Re: Friday Release 1.0.2

PostPosted: Fri Dec 02, 2011 9:20 pm
by Fafhred
sounds great, logging in in a few minutes to check this out :-)

Re: Friday Release 1.0.2

PostPosted: Fri Dec 02, 2011 9:23 pm
by Raven
Good work, keep it up.
You just implemented some features I missed in my first gameplay today.

Re: Friday Release 1.0.2

PostPosted: Sun Dec 04, 2011 8:39 pm
by ThaMcDonut
Good work ;)

I'll check it out later :)

I don't ahve any time these days :(

Re: Friday Release 1.0.2

PostPosted: Sun Dec 04, 2011 9:16 pm
by James
Thank you guys, we are indeed working tirelessly to deliver regular updates ^^

Re: Friday Release 1.0.2

PostPosted: Thu Feb 16, 2012 1:28 pm
by Fafhred
It has now been 2 and half months since the last update on the alpha server for testers.
I am still checking this website, now only once a week, but the momentum seem to be gone (used to be every 1 or 2 weeks)... prove me wrong.

Re: Friday Release 1.0.2

PostPosted: Thu Feb 16, 2012 9:55 pm
by maever
You're right, though I believe in the background the momentum is starting to roll again.
The next updates will also cover new areas and quests.
Big project so we're establishing a better development-flow.

Staff is also active in IRC.
You will be seeing more updates soon :)