Quest Ideas

Post & Discuss all your ideas for sagramore here.

Quest Ideas

Postby Vieva » Tue Jun 12, 2012 2:50 pm

With the full understanding that y'all might think these are too hard/weird/whatnot, I'm starting a thread for quest ideas to play with. With any of these, I'd be happy to help flesh them out if that's desired - I've done a fair amount of GMing over the years.

1. Lupins Got my Baby - little kid ticked off that a Lupin stole "her baby". Takes recovering the item to discover it's really a doll.

2. Famine! *monster* got into the fields and ate the crops. need to kill monsters to stop the crop shortage AND find a way to get meat/fish/grain.

3. McGuffin quests! treasure hunt for random bizarre items to build a super-duper *thing* that then turns up later in the game to be a massive weapon or other massively cool thing. Bonus if it makes no sense at all how the items got turned into that.

4. Absent Wizard - Wizard got lost again. Find and convince to return home. Probably involve finding whatever it was that wizard was looking for in the first place - if he could just remember what that was ......
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Re: Quest Ideas

Postby maever » Mon Jul 02, 2012 9:07 am

Hey Vieva,

That sound like some cook ideas on which we can build.
any experience with building quests ?
With the sky as our limit we don't stay inside.
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