maever wrote:We already have those designed , these are the professions we will have :
- Alchemist (can make potions and also has a small 6% bonus on finding crafting items for alchemy)
- Tailor (can make cloth items and also has a small 6% bonus on finding crafting items for tailoring)
- Leather worker (can make leather items and also has a small 6% bonus on finding crafting items for Leather working)
- wood worker (can make staff items and also has a small 6% bonus on finding crafting items for wood working)
- Weapon Smith (can make melee weapons items also has a small 6% bonus on finding crafting items for smithing)
- Armor Smith (can make armor items also has a small 6% bonus on finding crafting items for smithing)
- Cook ( can make food items also has a small 6% bonus on finding crafting items for cooking)
- Jeweler (can make accessories also has a small 6%% bonus on finding crafting items for accessory making)
as you see, no mining or "gathering professions" , sole reason for this is because I feel that these professions would not offer depth of gameplay.
If you create something, you put something in-game that could circulate, if you gather something, it's simply more redundant products on the market.
So might as well combine the gathering and creation professions as 1 profession (that both partially gathers as well as creates items)
Rather then trading ores, players will still need to trade items amongst eachother.
An Iron armor will need Leather straps (Which only leather workers can make)
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