Hotfix Friday!

All latest news & updates concerning Sagramore

Hotfix Friday!

Postby maever » Sat Nov 19, 2011 3:51 pm

Bringing you up to speed on what we have been doing yesterday.

Bug fixes:
* Fixed facebook login from acting a bit sketchy with some accounts (causing disconnects)
* Fixed: Emoticons staying onscreen longer
* Fixed: using skills consume mana
* Fixed: NPC's now run back to their walkrange when chasing (no longer get stuck, they run back now)

* Added random grass background for the worldmap outskirt areas.
* Determined the scale off the worldmap and started on the road to goldrim.


We've already got a good part of the story ready and are working on the various quests and such.
We've also began drawing the outlines of the next town in the mapeditor. It will be a little while before its all ready but we're working hard to get it ready for you in time :)
With the sky as our limit we don't stay inside.
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Re: Hotfix Friday!

Postby Borf » Fri Nov 25, 2011 8:35 pm

And let's not forget

* Blood is now appearing with proper timer
* Level indicator for NPCs / PCs
* The email-verification-procedure has been remade
* Music is now playing by default
* Popups now disappear by default
* Cooldowns on skills
* Some objects now show with a handthingy cursor when you can hover on them
* Signposts are now easier to read
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Joined: Wed Jul 20, 2011 11:17 am

Re: Hotfix Friday!

Postby ThaMcDonut » Sat Nov 26, 2011 12:36 am

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Joined: Sat Nov 05, 2011 12:33 am

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