yes it's indeed time for another news update.
Let me give you an overview per department as it's called.
Design department
Personally haven't been getting very much done in the design department but I do have some updates.
I've thought up a nice system for item "randomization" to allow for many unique items with the use of "Enhancers" and "Enhancer drop groups".
Enhancers will simply be assigned based on chances defined in the enhancer drop groups.
You will see combinations like "fine fire sword" which will also have a much higher value.
I've also redesigned the exp table with a more "final" model, we're looking at a 160 hours of total "mobgrinding" up until level 40.
Which might seem like a lot but this is nothing compared to our AAA neighbours ;p
Corrections will most likely take place as we progress with content development.
Art department
We've been covering some ground the past 2 weeks, with our new team-members in place.
Ronnie, has spent his time full-blast on the new monsters, though now focusing on the new character-sheet which Nicky submitted last week.
Although looks partially the same it's animation has been improved, attacks now carry a lot more "punch".
All gear will need to be refitted though, sadly this will take some time.
Story department
We got have new team-member strengthening up the team in the story department, meet Alex, a young new talent who will be assisting us in creating story elements for mainly town backgrounds and quests. We will be putting these stories on the website in due time. We will be changing some quests an you might notice some changes in the current release version.
You will certainly be hearing more from him in the upcoming weeks!
Developers department
Steven has been fixing some bugs and extending the features under the hood in aka our server software.
Although his latest features include mostly Game Management features (new iplookup, reloading the skill/NPC database) this does pave the way for our next content release.
Another upcoming topic which will be interesting is the placement and generation of pathnodes on the map, effectively allowing NPCs to walk across the entire world.
More news soon I'm holding back some art of new monsters :p