game making experience?

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Re: game making experience?

Postby ThaMcDonut » Sat Nov 05, 2011 12:42 am

oh yeah, I've make a stupid game years ago with a friend.

I've a little things with RuneScape (very little).

Not much :P

I'm pleased if I can help ^^
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Re: game making experience?

Postby Barfter » Wed Nov 16, 2011 12:26 pm

I was in a project once with some kind of RPG maker in 2D but he wouldn't let me know where he got it from and I couldn't guess cause there were plenty of them.
But still, it was pretty successful; I made the maps and he made the quests and hosted the server, when I had made like 20 maps he deleted the game lol >.<
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Re: game making experience?

Postby maever » Fri Nov 18, 2011 4:14 pm

No idea what that software was barfter?
perhaps VBGore?
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Re: game making experience?

Postby Barfter » Wed Nov 23, 2011 11:49 am

maever wrote:No idea what that software was barfter?
perhaps VBGore?


Probably, yes. Btw it's changed to NetGore now, just a heads-up :P
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Re: game making experience?

Postby James » Wed Nov 23, 2011 3:51 pm

Actually, vbgore is discontinued. Netgore is an entirely new engine. I'm pretty good friends with the creator :P
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Re: game making experience?

Postby Barfter » Thu Nov 24, 2011 8:48 am

James wrote:Actually, vbgore is discontinued. Netgore is an entirely new engine. I'm pretty good friends with the creator :P


Ah, I forgot about that :S Well, I was trying to use NetGore once but it was very confusing as I didn't understand how to set it up x)
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Re: game making experience?

Postby maever » Thu Nov 24, 2011 9:39 am

took a quick glance at VBGore a while back, sorry to say that it didn't feel very straightforward.

We actually made Sagramore's development tools very straightforward to allow our team-members to easily manage all assets, art, maps, skills, items and npcs. This way we never need to nag our head developer (Borf) to "add maps or assets" as artists can simply do it themselves! Npcs are placed and scripted live ingame (while its running), maps are made using a special mapeditor.

I believe that our development tools could also serve to create other mmo games at some point. I might open up that dialog should the right (motivated/experienced) team come along.

(mapeditor screenshot)
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