Sagramore Update 1.0.1 Released

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Sagramore Update 1.0.1 Released

Postby maever » Fri Nov 11, 2011 10:00 pm

Today we proudly release the 1.0.1 content update, this content update marks a milestone of in our dvelopment process.
It is the first update made based on the newly established story and history on which Alex (IPARR) and Olof (Bumbo) have worked very hard these past months.

The new features include:

  • Emoticons
  • New character sprite sheets
  • Re-balanced / revamped Monsters & Quests.
  • Easy level up Panel
  • Redesigned GUI parts, dialog window shows NPC faces now.
  • Help Window for tutorials
  • Newbie (Class) Skills
  • Improved minimap
  • Included over 20 status effects
  • Lots of headgears
  • Extra NPC AI conditions (run when hit, hostile against id, hostile againstallplayers)
  • Inventory size reworked, now maximum of 50 items.
  • New weapon/hit sounds
  • lots of new (wearable) items
  • new method to display signposts ingame
  • Many stability fixes
  • and much more!


The new update can be access on : http://s2.sagramore.com
I hope everyone enjoys the hard work we put into this release.

We are already working on the next content area which we hope to be able to release to you soon :)

PS. you might want to create a new character to experience the full content revision.
With the sky as our limit we don't stay inside.
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Re: Sagramore Update 1.0.1 Released

Postby ThaMcDonut » Fri Nov 11, 2011 10:01 pm

wowowowow, wait!

O_o

AMAZING@ :D
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Re: Sagramore Update 1.0.1 Released

Postby Ian » Sun Nov 13, 2011 12:46 pm

ThaMcDonut wrote:wowowowow, wait!

O_o

AMAZING@ :D


I second this!
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Re: Sagramore Update 1.0.1 Released

Postby Jackeltje » Mon Nov 14, 2011 4:24 pm

The new update looks great guys! Keep up the good work ^^
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