Big update round, new char sheet is in!

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Big update round, new char sheet is in!

Postby maever » Mon Sep 12, 2011 1:33 pm

yes it's indeed time for another news update.

Let me give you an overview per department as it's called.

Design department
Personally haven't been getting very much done in the design department but I do have some updates.
I've thought up a nice system for item "randomization" to allow for many unique items with the use of "Enhancers" and "Enhancer drop groups".
Enhancers will simply be assigned based on chances defined in the enhancer drop groups.
You will see combinations like "fine fire sword" which will also have a much higher value.
I've also redesigned the exp table with a more "final" model, we're looking at a 160 hours of total "mobgrinding" up until level 40.
Which might seem like a lot but this is nothing compared to our AAA neighbours ;p
Corrections will most likely take place as we progress with content development.


Art department
We've been covering some ground the past 2 weeks, with our new team-members in place.
Ronnie, has spent his time full-blast on the new monsters, though now focusing on the new character-sheet which Nicky submitted last week.
Although looks partially the same it's animation has been improved, attacks now carry a lot more "punch".
All gear will need to be refitted though, sadly this will take some time.

New Walkcycle (slower).gif
New Walkcycle (slower).gif (55.79 KiB) Viewed 19458 times

New Attack animation (slower).gif
New Attack animation (slower).gif (59.24 KiB) Viewed 19455 times


Story department
We got have new team-member strengthening up the team in the story department, meet Alex, a young new talent who will be assisting us in creating story elements for mainly town backgrounds and quests. We will be putting these stories on the website in due time. We will be changing some quests an you might notice some changes in the current release version.
You will certainly be hearing more from him in the upcoming weeks!

Developers department
Steven has been fixing some bugs and extending the features under the hood in aka our server software.
Although his latest features include mostly Game Management features (new iplookup, reloading the skill/NPC database) this does pave the way for our next content release.
Another upcoming topic which will be interesting is the placement and generation of pathnodes on the map, effectively allowing NPCs to walk across the entire world.


More news soon I'm holding back some art of new monsters :p
With the sky as our limit we don't stay inside.
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Re: Big update round, new char sheet is in!

Postby Jackeltje » Wed Sep 14, 2011 4:32 pm

The attack sure looks strong that way :O
Will they use swords and sticks still in the same way as they do now?
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Re: Big update round, new char sheet is in!

Postby maever » Tue Sep 20, 2011 4:08 pm

The animation packs more punch now.
They will look different, i'll see if we can post an update on that soon.
With the sky as our limit we don't stay inside.
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Re: Big update round, new char sheet is in!

Postby Balthazar » Wed Sep 28, 2011 8:20 pm

The attack will indeed pack a whole lotta punch, it will be the same overhead strikes, but because of how the animation frames are set up, we also tried a stabbing attack, with a dagger...and it came out allright ;)! Because I had to re-do all of the gear sprites, I decided to make them from scratch for every frame, and and not so much as 'smudge and fudge' with a copy-paste until they fit the char. The clothes (and the hair, and even the larger facial hairs ^^) all animate with the attack, making it look a lot more fluid ;)!
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Re: Big update round, new char sheet is in!

Postby Ian » Fri Sep 30, 2011 12:20 pm

Yeh sounds awesome :D it would also be cool if you could make every attack animation unique, but I guess thats a hell of a lot of work! and I mean weapon-wise, like slash for a sword, punch with fist, stab with dagger, smash with mace, etc...
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Re: Big update round, new char sheet is in!

Postby Balthazar » Wed Nov 02, 2011 4:59 pm

Using your fist seems to work extremely well, visual-wise.
We've been walking around weapon-less, bashing heads with our fists, and it looks natural ;) Not to mention bad-ass.
Oh and, today I just completed my first Gauntlet weapon sheet :D Here's a preview...(ignore the half-assed transparency issues please, it's just in this anim ;))
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Re: Big update round, new char sheet is in!

Postby James » Wed Nov 02, 2011 6:18 pm

Balthazar wrote:Using your fist seems to work extremely well, visual-wise.
We've been walking around weapon-less, bashing heads with our fists, and it looks natural ;) Not to mention bad-ass.
Oh and, today I just completed my first Gauntlet weapon sheet :D Here's a preview...(ignore the half-assed transparency issues please, it's just in this anim ;))
Image

Very nice Promo you got there! I know what class I'm using ;)
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Re: Big update round, new char sheet is in!

Postby Jackeltje » Wed Nov 02, 2011 7:16 pm

The gauntlet looks great!
Will there also be blunt objects later on?
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Re: Big update round, new char sheet is in!

Postby Balthazar » Wed Nov 02, 2011 7:25 pm

It's also really fun to lay the smackdown on those Lupins ^^
Well we haven't really extensively discussed the possible upcoming weapons,
but I did start on making a Mallet (hammer).
Also some shields will be added (which are equipped to your other arm).

Some blunt objects for weapons that I can think of now are a Mace a Ball&Chain and ofcourse the mandatory baseball bat :P
Perhaps even an empty bottle of wine, that makes for a good beating! :D
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Re: Big update round, new char sheet is in!

Postby James » Wed Nov 02, 2011 7:51 pm

Don't worry I'll have a nice list for you soon ;)
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